Flag[5] is chosen in range 1..100 upon starting a new run. It is afterwards written to the 'fun' variable in the undertale.ini file.
Requirements | Results |
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room_tundra3A (47) will send to room_soundtest (270). Fun and flag[5] will be set to 0. |
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The crossword puzzle in room_tundra9 (55) will be in "nightmare mode". |
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When moving to the room right of room_water_savepoint1 (94), you will end up in room_water_fakehallway (268). Fun and flag[5] will be set to 0. The room has a .1 chance of spawning the grey door to room_mysteryman (271). |
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The NPC "clamgirl" will appear in room_water_friendlyhub (116). |
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The NPC "gaster_follower_a" will appear in room_fire_elevator_r1 (156). Fun and flag[5] will be set to 0. |
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The NPC "gaster_follower_b" will appear in room_fire_elevator_l3 (169). Fun and flag[5] will be set to 0. |
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The NPC "gaster_follower_c" will appear in room_fire_elevator_l2 (168). Fun and flag[5] will be set to 0. |
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The NPC "mkid_goner" will appear in room_water7 (91). Access it from room_water8 (92). Flag[5] will be set to 0 but the change won't be committed until you save. |
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In range 40..45 the sans refrigerator phone call will occur. In range 46..50 the pizza phone call will occur. |
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The wrong number song phone call will occur in room_tundra_dock (70). |